Hey Guys,
I sprained my ankle on friday and need to cancel tomorrows class. We'll simply add a make-up class that will be one week after what was originally going to be the final class....
best,
z
Saturday, October 31, 2009
Sunday, October 25, 2009
lesson 4
ADDITIONAL CLASSNOTES COMING SOON...
READING:
http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/
ClassFiles
READING:
http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/
ClassFiles
Monday, October 19, 2009
Students From Advanced Class!
Hey... if you are one of the two students that transferred from the advanced class please e-mail me : bendvent [at] gmail
I just need to give you some instructions to officially transfer into the class :)
I just need to give you some instructions to officially transfer into the class :)
Lesson 3
Review
Q and A
evt.currentTarget
addChild()
visible property
Zeno's Paradox
- mini-navigation w/ variables
Website Template
- Simplest beginner style website template
TweenLite
- Basics to(), from(), delay, overwrite, tint...
- Banner ad using from()
Homework:
Create 3 banner ads using TweenLite. Remember you'll need the "gs" to be right next to your fla file... I've included it in the classfiles. Try to use Zeno's Paradox in at least on place in one of your previous homework assignments.
If you were here yesterday please post a comment since I neglected to take attendance.
Class Files
Q and A
evt.currentTarget
addChild()
visible property
Zeno's Paradox
- mini-navigation w/ variables
Website Template
- Simplest beginner style website template
TweenLite
- Basics to(), from(), delay, overwrite, tint...
- Banner ad using from()
Homework:
Create 3 banner ads using TweenLite. Remember you'll need the "gs" to be right next to your fla file... I've included it in the classfiles. Try to use Zeno's Paradox in at least on place in one of your previous homework assignments.
If you were here yesterday please post a comment since I neglected to take attendance.
Class Files
Sunday, October 11, 2009
Lesson 2
Review
- Q and A
- Homework
New Syntax
- evt.currentTarget (whatever is right before the dot)
- if statements
- add and remove listeners
- addChild
- for loops
Tutorials:
(this is a little advanced... but it should help you to understand for loops better...)
grids arranging clips
Homework:
Add at least 1 variable to your homework from last week. If you didn't finish the assignment finish it for next week. Find at least one place in your homework where you can use evt.currentTarget instead of a direct reference to an instance name.
ClassFiles
- Q and A
- Homework
New Syntax
- evt.currentTarget (whatever is right before the dot)
- if statements
- add and remove listeners
- addChild
- for loops
Tutorials:
(this is a little advanced... but it should help you to understand for loops better...)
grids arranging clips
Homework:
Add at least 1 variable to your homework from last week. If you didn't finish the assignment finish it for next week. Find at least one place in your homework where you can use evt.currentTarget instead of a direct reference to an instance name.
ClassFiles
Sunday, October 4, 2009
Lesson 1
Properties and Events
-instance names
-properties
-mouse events
-enter frame
-mouseX and mouseY
-coded animation
Reading / tutorials
property practice simple motion
Homework
Take the file BarGraph.fla and add at least 5 additional bars with corresponding buttons to control them. Change up the graphics to make it look better and add a button that resets all the bars to their original state.
Take the files Unicycle.fla and Unicycle2.fla... and create your own scene... if your not feeling creative - make a city scene with a car that moves with the mouse. I highly recommend that you try to come up with your own idea for a scene and add as many interactive elements as you can.... Feel free to e-mail me if you have any quesitons: bendvent () gmail
Classifles
-instance names
-properties
-mouse events
-enter frame
-mouseX and mouseY
-coded animation
Reading / tutorials
property practice simple motion
Homework
Take the file BarGraph.fla and add at least 5 additional bars with corresponding buttons to control them. Change up the graphics to make it look better and add a button that resets all the bars to their original state.
Take the files Unicycle.fla and Unicycle2.fla... and create your own scene... if your not feeling creative - make a city scene with a car that moves with the mouse. I highly recommend that you try to come up with your own idea for a scene and add as many interactive elements as you can.... Feel free to e-mail me if you have any quesitons: bendvent () gmail
Classifles
Syllabus
Intermediate Flash
Instructor: Zevan Rosser
bendvent [] gmail
http://www.shapevent.com/
http://www.actionsnippet.com
COURSE DESCRIPTION:
Building on the techniques covered in the Adobe Flash classes, the goal of this course is to build a solid foundation for ActionScript and intermediate Flash techniques. We will begin with an introduction to basic scripting principles and continue through object-based Flash applications. These skills will enable students to build scalable data-driven Flash sites, applications and animations. We will view existing sites and examine the techniques used in their creation. Students will create small Flash experiments and new Flash sites, or modify existing ones.
BOOKS:
Learning Actionscript 3.0 *
How to Cheat in Flash CS4
Making Things Move
COURSE REQUIREMENTS:
There will be a homework assignment every week. By the third week students will decide on a final project. The remaining weekly homework assignments will relate to this project.
GRADING:
60% Homework and Final Project
40% Attendance/Participation
COURSE OUTLINE:
Flash Review
-basic review
-animation tricks
-isometric 3d timeline
-parallax motion
-3d face
-lip sync
-vectorpark.com
-mudbubble.com
-shapevent.com
Properties and Events
-instance names
-properties
-mouse events
-enter frame
-mouseX and mouseY
-coded animation
Display Object Targeting
-nesting display objects
-unicycle
-targeting nested display objects
-isometric 3d coded
-events intermediate
Variables
-simple uses
-intermediate uses
Functions
-simple functions
-arguments
-return types
Navigations
-Website Skeleton
-code practice
-aligning clips
-TweenLite
External Assets
-preloader
-loading images
-flashvars
-text file
-more about aligning
XML
-loading xml
-dynamic programming
More Motion
-Complex motion examples
-physics
-particle systems
Advanced Display
-z-sorting
-complex re-parenting
Sound and Video
-timeline sounds
-library sounds
-loading sounds
-sound visualization
-working with flvs
-loading video
-working with video components
What is OOP?
-when do you use it?
-what do you already know about it?
-document class
-example classes
Review and Request
-your questions...
Instructor: Zevan Rosser
bendvent [] gmail
http://www.shapevent.com/
http://www.actionsnippet.com
COURSE DESCRIPTION:
Building on the techniques covered in the Adobe Flash classes, the goal of this course is to build a solid foundation for ActionScript and intermediate Flash techniques. We will begin with an introduction to basic scripting principles and continue through object-based Flash applications. These skills will enable students to build scalable data-driven Flash sites, applications and animations. We will view existing sites and examine the techniques used in their creation. Students will create small Flash experiments and new Flash sites, or modify existing ones.
BOOKS:
Learning Actionscript 3.0 *
How to Cheat in Flash CS4
Making Things Move
COURSE REQUIREMENTS:
There will be a homework assignment every week. By the third week students will decide on a final project. The remaining weekly homework assignments will relate to this project.
GRADING:
60% Homework and Final Project
40% Attendance/Participation
COURSE OUTLINE:
Flash Review
-basic review
-animation tricks
-isometric 3d timeline
-parallax motion
-3d face
-lip sync
-vectorpark.com
-mudbubble.com
-shapevent.com
Properties and Events
-instance names
-properties
-mouse events
-enter frame
-mouseX and mouseY
-coded animation
Display Object Targeting
-nesting display objects
-unicycle
-targeting nested display objects
-isometric 3d coded
-events intermediate
Variables
-simple uses
-intermediate uses
Functions
-simple functions
-arguments
-return types
Navigations
-Website Skeleton
-code practice
-aligning clips
-TweenLite
External Assets
-preloader
-loading images
-flashvars
-text file
-more about aligning
XML
-loading xml
-dynamic programming
More Motion
-Complex motion examples
-physics
-particle systems
Advanced Display
-z-sorting
-complex re-parenting
Sound and Video
-timeline sounds
-library sounds
-loading sounds
-sound visualization
-working with flvs
-loading video
-working with video components
What is OOP?
-when do you use it?
-what do you already know about it?
-document class
-example classes
Review and Request
-your questions...
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